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  2. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    A set of architectural design decisions: software architecture should not be considered merely a set of models or structures, but should include the decisions that lead to these particular structures, and the rationale behind them. [12] This insight has led to substantial research into software architecture knowledge management. [13]

  3. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    An Introduction to Software Architecture [1] describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a ...

  4. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    Separation of concerns is an important design principle in many other areas as well, such as urban planning, architecture and information design. [5] The goal is to more effectively understand, design, and manage complex interdependent systems, so that functions can be reused, optimized independently of other functions, and insulated from the ...

  5. Architectural pattern - Wikipedia

    en.wikipedia.org/wiki/Architectural_pattern

    Following traditional building architecture, a software architectural style is a specific method of construction, characterized by the features that make it notable.. An architectural style defines: a family of systems in terms of a pattern of structural organization; a vocabulary of components and connectors, with constraints on how they can be combined.

  6. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    [5] The Software Engineering Institute author Paul Clemente found the first two volumes to be "the best-known catalog of architectural patterns". [6] Regarding the third volume, D. Murali recommended that software engineers should follow the "eager acquisition" pattern.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  8. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    Pawson's thesis [1] claims four benefits for the pattern: . A faster development cycle, because there are fewer layers to develop.In a more conventional design, the developer must define and implement three or more separate layers: the domain object layer, the presentation layer, and the task or process scripts that connect the two.

  9. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...

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