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  2. Star Citizen - Wikipedia

    en.wikipedia.org/wiki/Star_Citizen

    While the previous modules were primarily focused on a single aspect of gameplay, the release of Star Citizen's Alpha 2.0 version, initially known as Crusader, was a combination of gameplay elements found in earlier modules. Its initial release was on December 11, 2015, a year after the Star Citizen project was originally planned for completion ...

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  4. Chris Roberts (video game developer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Roberts_(video_game...

    In October 2012, Cloud Imperium Games launched a crowdfunding campaign on their website to produce a space simulation game, Star Citizen, and later added a Kickstarter campaign in conjunction. By November 2012, they had earned US$6,238,563, surpassing all stretch goals set for the campaigns, and breaking video game industry crowdfunding records ...

  5. Amazon Lumberyard - Wikipedia

    en.wikipedia.org/wiki/Amazon_Lumberyard

    The audio solution Audiokinetic Wwise, which is used in many popular games, was added in Beta 1.0, released in February 2016. [21]On March 14, 2016, Lumberyard received its first update, which included support for mobile devices such as A8-powered iOS devices and Nvidia Shield, an FBX importer, and integration with Allegorithmic's texturing software Substance.

  6. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. [14] The release also added a version control system to allow developers to collaborate more easily. [ 14 ]

  7. Star Conflict - Wikipedia

    en.wikipedia.org/wiki/Star_Conflict

    Star Conflict is a free-to-play dynamic massively multiplayer online space action game. [2] The core of the game is PvP spaceships battles, PvE (Co-Op) missions and an open world . Star Conflict has been developed by the Russian company Targem Games (StarGem department) and published by Gaijin Entertainment .

  8. Dave Akers - Wikipedia

    en.wikipedia.org/wiki/Dave_Akers

    Dave Akers is a video game programmer and designer who worked on the M Network ports of BurgerTime, [1] Bump 'n' Jump, [2] and Star Strike [3] for the Atari 2600.He co-designed the 1989 arcade game Klax with Mark Stephen Pierce [4] and worked on Escape from the Planet of the Robot Monsters.

  9. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.