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  2. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  3. Roulette - Wikipedia

    en.wikipedia.org/wiki/Roulette

    Roulette ball "Gwendolen at the roulette table" – 1910 illustration to George Eliot's Daniel Deronda. Roulette (named after the French word meaning "little wheel") is a casino game which was likely developed from the Italian game Biribi. In the game, a player may choose to place a bet on a single number, various groupings of numbers, the ...

  4. Game of chance - Wikipedia

    en.wikipedia.org/wiki/Game_of_chance

    Roulette is a game of pure chance; no strategy can give players advantages, the outcome is determined purely by which numbered pocket a ball randomly falls into. A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device.

  5. Gambling - Wikipedia

    en.wikipedia.org/wiki/Gambling

    Caravaggio, The Cardsharps (c. 1594), depicting card sharps. Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted.

  6. Self-determination theory - Wikipedia

    en.wikipedia.org/wiki/Self-determination_theory

    Self-determination theory (SDT) is a macro theory of human motivation and personality that concerns people's innate growth tendencies and innate psychological needs. It pertains to the motivation behind people's choices in the absence of external influences and distractions.

  7. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    Huizinga saw the playing of games as something that "is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing". [4] Huizinga saw games as a starting point for complex human activities such as language, law, war, philosophy and art.

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  9. St. Petersburg paradox - Wikipedia

    en.wikipedia.org/wiki/St._Petersburg_paradox

    Intuitively Feller's answer is "to perform this game with a large number of people and calculate the expected value from the sample extraction". In this method, when the games of infinite number of times are possible, the expected value will be infinity, and in the case of finite, the expected value will be a much smaller value.