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Analog triggers, like that of the GameCube controller, are pressure-sensitive and games can read in the amount of pressure applied to one to control the intensity of a certain action, such as how forceful water is to be sprayed in Super Mario Sunshine. [citation needed] There are programmable joysticks that can emulate keyboard input.
The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybrid. It can also be used outside of games, for example to support cartographic software.
AppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows
The Quick Emulator (QEMU) [4] is a free ... Slave I/O: timers, interrupt controllers, Zilog serial ports, keyboard and power/reset logic; ESP SCSI controller with ...
The keyboard controller is also MIDI compatible via a standard MIDI port (5-pin DIN connector) on its side. As such it can be connected to most synthesizers (via a MIDI cable) and computers (via a MIDI-to-USB adapter), allowing the controller to be used as a real musical instrument. The controller transmits keyboard notes on MIDI channel 1.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The NEX retailed for $59.99, [22] and included one wired controller. Wireless 2.4 GHz controllers were also produced, and were sold in sets of two at a cost of $50 per set. [23] [32] The wired and wireless controllers were redesigned from the original NES controller, having an appearance more similar to the SNES controller. [23]