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The modern era of ball-jointed doll history began in Western Europe in the late 19th century. From the late 19th century through the early 20th century, French and German manufacturers made bisque dolls with strung bodies articulated with ball joints made of composition: a mix of pulp, sawdust, glue, and similar materials. [5]
Computer-generated render of the Stanford dragon. The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D scanner at Stanford University. Data for the model was produced in 1996. The dragon consists of data describing 871,414 triangles [note 1] [1] determined by 3D scanning a real figurine
Four Horsemen Studios is a collectible figure design studio and manufacturer, specializing in creating sculptures of toys and action figures. The company was founded in the late 1990s as a contractor to Mattel, and have since grown to an independent studio creating their own lines of figures as well as manufacturing third party designs under license.
Minimates are a block-styled miniature action figure originally created by Art Asylum in 2002 and now released by Diamond Select Toys.The basic Minimate figure design has a 2 in (51 mm) tall body that resembles an extremely simplified human form with 14 points of articulation, higher than average for block figures.
National Entertainment Collectibles Association Inc. (mostly known by its acronym NECA) is an American manufacturer of collectibles typically licensed from films, video-games, sports, music, and television based in New Jersey.
Nelson has produced interior illustrations for many Dungeons & Dragons books and Dragon magazine since 1985. [specify] He has also produced artwork for other games including Villains and Vigilantes (Fantasy Games Unlimited), Earthdawn and Shadowrun (), and Orpheus (), and illustrated cards for the Magic: The Gathering collectible card game.
This line features extensive detail and articulation, light-up features, and a "body on frame" skeletal system in which the exterior panels of the model are separate components attached to a completely functional, articulated internal frame. [7] This design element would later appear (sometimes in a limited form) in lower-grade models. [8]
Earthsiege 2 is a mech-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. Earthsiege 2 is set in the Earthsiege universe, which contains its predecessors Earthsiege (1994) and Battledrome (1995), as well as the action game Hunter Hunted (1996), strategy games MissionForce: CyberStorm (1997) and Cyberstorm 2: Corporate Wars (1998 ...
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