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  2. Vertical slice - Wikipedia

    en.wikipedia.org/wiki/Vertical_slice

    It is mostly used in Scrum terminology where the work is planned in terms of features (or stories). For example, as a very basic approach, a software project may consist of three layers (or components): Data access layer (bottom) Business logic layer (middle) User interface layer (top) In this common approach, a vertical slice means a bit of ...

  3. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  4. Card sorting - Wikipedia

    en.wikipedia.org/wiki/Card_sorting

    Card sorting is a technique in user experience design in which a person tests a group of subject experts or users to generate a dendrogram (category tree) or folksonomy. It is a useful approach for designing information architecture, workflows, menu structure, or web site navigation paths. Card sorting uses a relatively low-tech approach.

  5. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles.In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud.

  6. Experience architecture - Wikipedia

    en.wikipedia.org/wiki/Experience_architecture

    Experience architecture (XA) is the art of articulating a clear user story/journey through an information architecture, interaction design and experience design that an end user navigates across products and services offered by the client or as intended by the designer. This visual representation is intended not only to highlight the systems ...

  7. Software sizing - Wikipedia

    en.wikipedia.org/wiki/Software_Sizing

    Historically, the most common software sizing methodology has been counting the lines of code written in the application source. Another approach is to do Functional Size Measurement, to express the functionality size as a number by performing function point analysis. The original sizing method is the IFPUG. The IFPUG FPA functional sizing ...

  8. Use case points - Wikipedia

    en.wikipedia.org/wiki/Use_Case_Points

    For the Online Shopping System, the total estimated size to develop the software is 125.06 Use Case Points. Now that the size of the project is known, the total effort for the project can be estimated. For the Online Shopping System example, 28 man hours per use case point will be used. Estimated Effort = UCP x Hours/UCP

  9. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    The Fowler style can also be viewed as a simplified variant of the Cockburn template. This variant is called a user story. Alistair Cockburn stated: [27] Think of a User Story as a Use Case at 2 bits of precision. Bit 1 of precision names the goal of the use case, and Bit 2 adds the main scenario.