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Human-centered computing (HCC) studies the design, development, and deployment of mixed-initiative human-computer systems. It is emerged from the convergence of multiple disciplines that are concerned both with understanding human beings and with the design of computational artifacts. [ 1 ]
In this usage, "human computer" refers to activities of humans in the context of human-based computation (HBC). This use of "human computer" is debatable for the following reason: HBC is a computational technique where a machine outsources certain parts of a task to humans to perform, which are not necessarily algorithmic.
Human-based computation (apart from the historical meaning of "computer") research has its origins in the early work on interactive evolutionary computation (EC). [9] The idea behind interactive evolutionary algorithms has been attributed to Richard Dawkins; in the Biomorphs software accompanying his book The Blind Watchmaker (Dawkins, 1986) [10] the preference of a human experimenter is used ...
In computer science, human-based computation is a technique when a computational process employs humans to perform its function, using human abilities to solve a certain problem or a set of problems. This approach explores differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer ...
A device that allows interaction between human being and a computer is known as a "Human-computer Interface". As a field of research, human–computer interaction is situated at the intersection of computer science , behavioral sciences , design , media studies , and several other fields of study .
The formation of the ACM SIGCHI was first publicly announced in 1982 during the Human Factors in Computer Systems conference in Gaithersburg, Maryland, US, organized by Bill Curtis and Ben Shneiderman. [3] The inaugural CHI conference was hosted the year after, in 1983. [4] In 1988, the UIST and CSCW conferences were added. [4]
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HCI emphasizes this separateness by treating the human and computer as different entities that interact. However, HI theory thinks of the wearer and the computer with its associated input and output facilities not as separate entities, but regards the computer as a second brain and its sensory modalities as additional senses, in which synthetic ...