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Rapid automatized naming (RAN) is a task that measures how quickly individuals can name aloud objects, pictures, colors, or symbols (letters or digits). Variations in rapid automatized naming time in children provide a strong predictor of their later ability to read, and is independent from other predictors such as phonological awareness, verbal IQ, and existing reading skills. [1]
For a graph G, let χ(G) denote the chromatic number and Δ(G) the maximum degree of G.The list coloring number ch(G) satisfies the following properties.. ch(G) ≥ χ(G).A k-list-colorable graph must in particular have a list coloring when every vertex is assigned the same list of k colors, which corresponds to a usual k-coloring.
The graph coloring game is a mathematical game related to graph theory. Coloring game problems arose as game-theoretic versions of well-known graph coloring problems. In a coloring game, two players use a given set of colors to construct a coloring of a graph, following specific rules depending on the game we consider.
The problem of edge coloring has also been studied in the distributed model. Panconesi & Rizzi (2001) achieve a (2Δ − 1)-coloring in O(Δ + log * n) time in this model. The lower bound for distributed vertex coloring due to Linial (1992) applies to the distributed edge coloring problem as well.
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The pieces are stored in a box with two hinged opening sides. The color pattern of the cube is painted all around the outside of the box (except the bottom). The material is not designed for math education until the elementary years of Montessori education. In the primary levels (ages 3-6), it is used as sensorial material.
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