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Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
Converting a double-precision binary floating-point number to a decimal string is a common operation, but an algorithm producing results that are both accurate and minimal did not appear in print until 1990, with Steele and White's Dragon4. Some of the improvements since then include:
This standard defines the format for 32-bit numbers called single precision, as well as 64-bit numbers called double precision and longer numbers called extended precision (used for intermediate results). Floating-point representations can support a much wider range of values than fixed-point, with the ability to represent very small numbers ...
It is related to precision in mathematics, which describes the number of digits that are used to express a value. Some of the standardized precision formats are Half-precision floating-point format; Single-precision floating-point format; Double-precision floating-point format; Quadruple-precision floating-point format
Here the 'IEEE 754 double value' resulting of the 15 bit figure is 3.330560653658221E-15, which is rounded by Excel for the 'user interface' to 15 digits 3.33056065365822E-15, and then displayed with 30 decimals digits gets one 'fake zero' added, thus the 'binary' and 'decimal' values in the sample are identical only in display, the values ...
In computer science and numerical analysis, unit in the last place or unit of least precision (ulp) is the spacing between two consecutive floating-point numbers, i.e., the value the least significant digit (rightmost digit) represents if it is 1.
Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...
Floating-point arithmetic operations are performed by software, and double precision is not supported at all. The extended format occupies three 16-bit words, with the extra space simply ignored. [3] The IBM System/360 supports a 32-bit "short" floating-point format and a 64-bit "long" floating-point format. [4]
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