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Walking your fire is a tactical targeting technique in which a weapon is fired and the result is observed for the purpose of applying a correction factor, to put the next round closer to the target. The practice may involve rapid-fire weapons such as machine guns, indirect-fire weapons such as mortars and some other types of artillery, and it ...
The central plot of the expansion is the return of the evil dragon aspect Deathwing the Destroyer (originally Neltharion the Earth Warder). Last seen in Warcraft II, which took place more than two decades earlier, Deathwing has spent that time healing himself, and plotting his fiery return from the elemental plane of Deepholm. [5]
The Komar class missile boat for example being designed and operated around the calculations that it would take 12 P-15 Termit missiles to destroy a single NATO destroyer. At a time when British destroyers were equipped with just four anti-ship missiles, Soviet ships were going to sea with anything up to 20 anti-ship missiles, with even ...
The fire-control radar must be directed to the general location of the target due to the radar's narrow beam width. This phase is also called "lighting up". [3] It ends when lock-on is acquired. Acquisition phase The fire-control radar switches to the acquisition phase of operation once the radar is in the general vicinity of the target.
Time on target (TOT) is the military co-ordination of artillery fire by many weapons so that all the munitions arrive at the target at roughly the same time. The military standard for coordinating a time-on-target strike is plus or minus three seconds from the prescribed time of impact.
A German anti-aircraft 88 mm Flak gun with its fire-control computer from World War II. Displayed in the Canadian War Museum.. A fire-control system (FCS) is a number of components working together, usually a gun data computer, a director and radar, which is designed to assist a ranged weapon system to target, track, and hit a target.
Each Hearthstone match is a one-versus-one battle between two opponents. Gameplay in Hearthstone is turn-based, with players taking turns to play cards from their hand, limited by available mana, that include casting spells, equipping weapons, summoning minions to do battle on their behalf or replacing a player's chosen hero with a hero card. [7]
Fire for effect (or FFE) is a military term. According to NATO doctrine: Fire which is delivered after the mean point of impact or burst is within the desired distance of the target or adjusting/ranging point. Term in a call for fire to indicate the adjustment/ranging is satisfactory and fire for effect is desired.