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  2. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Step 1 of the Sussman anomaly, a problem in which an agent must recognise the blocks and arrange them into a stack with A at the top and C at the bottom. The blocks world is a planning domain in artificial intelligence. The algorithm is similar to a set of wooden blocks of various shapes and colors sitting on a table.

  3. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    If there are in total P=R·C processors, then the adjacency matrix will be divided like below: 2D-partition of the adjacency matrix. There are C columns and R·C block rows after this division. For each processor, they are in charge of C blocks, namely the processor (i,j) stores A i,j (1) to A i,j (C) blocks. The conventional 1D partitioning is ...

  4. Sussman anomaly - Wikipedia

    en.wikipedia.org/wiki/Sussman_Anomaly

    The problem starts with B on the table, C atop A, and A on the table: However, noninterleaved planners typically separate the goal (stack A atop B atop C) into subgoals, such as: get A atop B; get B atop C; Suppose the planner starts by pursuing Goal 1. The straightforward solution is to move C out of the way, then move A atop B.

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...

  6. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

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  8. SHRDLU - Wikipedia

    en.wikipedia.org/wiki/SHRDLU

    SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.

  9. 7-Day High-Protein, Anti-Inflammatory, Mediterranean Diet ...

    www.aol.com/lifestyle/7-day-high-protein-anti...

    Day 1. Photographer: Morgan Hunt Glaze, Food Stylist: Margaret Monroe Dickey, Prop Stylist: Priscilla Montiel. Breakfast (361 calories) 1 cup low-fat plain strained Greek-style yogurt.