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  2. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. [ 1 ]

  3. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Wargame Construction Set (1986), Shoot'Em-Up Construction Kit (1987), Mamirin / Dungeon Manjirou (1988), and Arcade Game Construction Kit (1988) appeared in the 1980s on home computers. 3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are ...

  4. Arcade Game Construction Kit - Wikipedia

    en.wikipedia.org/wiki/Arcade_Game_Construction_Kit

    Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.

  5. List of Sega arcade system boards - Wikipedia

    en.wikipedia.org/wiki/List_of_Sega_arcade_system...

    The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own. [146] Avalon no Kagi (2003) [147] F-Zero AX (2003) [148]

  6. HYDRA Game Development Kit - Wikipedia

    en.wikipedia.org/wiki/HYDRA_Game_Development_Kit

    Discussion forum about the HYDRA at parallax.com Archived 2011-09-28 at the Wayback Machine; Wiki for propeller applications, the HYDRA in particular; More information on the HYDRA can be found at the Parallax site here and at the XGameStation site here. Interview of Andre LaMothe about the HYDRA at Gamasutra. Save and Load data in EEProm by ...

  7. DECO Cassette System - Wikipedia

    en.wikipedia.org/wiki/DECO_Cassette_System

    The arcade owner would buy a base cabinet, while the games were stored on standard audio cassette tapes. The arcade owner would insert the cassette and a key module [a] into the cabinet. When the machine was powered on, the program from the tape would be copied into the cabinet's RAM chips; this process took about two to three minutes ...

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