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In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
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Pluggable software device: Performs software rendering. This device was introduced with DirectX 9.0. [141] Every device contains at least one swap chain. A swap chain is made up of one or more back buffer surfaces. Rendering occurs in the back buffer. Moreover, devices contain a collection of resources; specific data used during rendering. Each ...
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Windows Me was targeted specifically at home PC users, and included Internet Explorer 5.5 (which could later be upgraded to Internet Explorer 6), Windows Media Player 7 (which could later be upgraded to Windows Media Player 9 Series), DirectX 7 (which could later be upgraded to DirectX 9) and the new Windows Movie Maker software, which provided ...
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DirectX 9 introduced VMR-9, which is included in Windows XP SP2 and newer. [39] This version uses Direct3D 9 instead of DirectDraw, allowing developers to transform video images using the Direct3D pixel shaders. [40] It is available for all Windows platforms as part of the DirectX 9 redistributable. [citation needed] As VMR-7 it provides a ...