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  2. Language primitive - Wikipedia

    en.wikipedia.org/wiki/Language_primitive

    In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    More generally, primitive data types may refer to the standard data types built into a programming language (built-in types). [3] [4] Data types which are not primitive are referred to as derived or composite. [3] Primitive types are almost always value types, but composite types may also be value types. [5]

  4. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In functional programming languages that rely heavily on lists, data references are managed abstractly by using primitive constructs like cons and the corresponding elements car and cdr, which can be thought of as specialised pointers to the first and second components of a cons-cell. This gives rise to some of the idiomatic "flavour" of ...

  5. Programming language - Wikipedia

    en.wikipedia.org/wiki/Programming_language

    This is an accepted version of this page This is the latest accepted revision, reviewed on 2 January 2025. Language for communicating instructions to a machine The source code for a computer program in C. The gray lines are comments that explain the program to humans. When compiled and run, it will give the output "Hello, world!". A programming language is a system of notation for writing ...

  6. Primitive - Wikipedia

    en.wikipedia.org/wiki/Primitive

    Geometric primitive, the simplest kinds of figures in computer graphics; Language primitive, the simplest element provided by a programming language; Primitive data type, a datatype provided by a programming language

  7. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In some languages, there is a direct equivalence between an unboxed primitive type and a reference to an immutable, boxed object type. In fact, it is possible to substitute all the primitive types in a program with boxed object types.

  8. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    The only exception is the primitive data types, which are not considered to be objects for performance reasons (though can be automatically converted to objects and vice versa via autoboxing). Some features like operator overloading or unsigned integer data types are omitted to simplify the language and avoid possible programming mistakes.

  9. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.