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  2. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  4. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...

  5. Rhythm game - Wikipedia

    en.wikipedia.org/wiki/Rhythm_game

    Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm.Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press (or step on) buttons in a sequence dictated on the screen.

  6. Wikipad hands-on: A fresh take on tablet gaming, but at what ...

    www.aol.com/2012/09/28/wikipad-gaming-tablet...

    The conventional wisdom says that tablets are for casual games and game consoles are for serious games (with the PC combining a bit of both). Aiming to upend the status quo is Wikipad, the first ...

  7. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  8. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    One of the most common forms of haptic feedback in video games is controller rumble. In 1976, Sega 's motorbike game Moto-Cross , [ 21 ] also known as Fonz , [ 22 ] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle.

  9. Wii U GamePad - Wikipedia

    en.wikipedia.org/wiki/Wii_U_GamePad

    The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks. During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone. [2]