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  2. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The human virtual models were created by the company My Virtual Mode Inc. and enabled users to create a model of themselves and try on 3D clothing. There are several modern programs that allow for the creation of virtual human models ( Poser being one example).

  3. 3D Construction Kit - Wikipedia

    en.wikipedia.org/wiki/3D_Construction_Kit

    3D Construction Kit (US, Canada and Israel release title: Virtual Reality Studio), also known as 3D Virtual Studio, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark , it was released in 1991 on multiple platforms .

  4. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    In order to make it available on all major operating systems, beginning from 1.0 alpha 8 it's developed in Python using OpenGL and Qt, with an architecture fully realized with plugins. The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular ...

  5. 3D Construction Kit II - Wikipedia

    en.wikipedia.org/wiki/3D_Construction_Kit_II

    Compared to the original, 3D Construction Kit II has double the number of controls and commands for added complexity and flexibility. Transparent objects can be created and ones that fade over time. The game supports rounded objects such as "flexicubes" and spheres, which were not possible in the original 3D Construction Kit. This feature is ...

  6. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    However, this is not always possible. A virtual hand that can select and re-locate virtual objects will work as well. 3D widgets can be used to put controls on objects: these are usually called 3D Gizmos or Manipulators (a good example are the ones from Blender). Users can employ these to re-locate, re-scale or re-orient an object (Translate ...

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Many 3D models on NASA's 3D resources page are in a native .blend format. [129] Blender was used for both CGI and compositing for the movie Hardcore Henry. [130] The visual effects in the feature film Sabogal were done in Blender. [131] VFX supervisor Bill Westenhofer used Blender to create the character "Murloc" in the 2016 film Warcraft. [132]

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