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  2. Dofus - Wikipedia

    en.wikipedia.org/wiki/Dofus

    While the game takes place in real-time, combat in Dofus is conducted more like a turn based strategy game – where each player takes it in turns to make a series of moves and attacks within a time limit. As such, when a player attacks monsters – they are transported to a 'copy map' where the fighting takes place.

  3. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Features a turn-based strategic layer & real-time tactical layer. [93] 2008: Sins of a Solar Empire: Ironclad: Futuristic: Outer Space: WIN: Described as a "full-on, seamless union of an empire building game with real-time tactical combat." [94] 2008: Sudden Strike 3: Fireglow: Historical: World War II: WIN: Sequel to Sudden Strike 2. 2008 ...

  4. HighFleet - Wikipedia

    en.wikipedia.org/wiki/HighFleet

    When the player fleet engages with an enemy fleet, or when aircraft / missiles engage a target, the game switches to real-time combat resembling "simcade" games (where controls are simple like an arcade game but the gameplay itself is nuanced like a simulation game). Before combat, the player will select ships to directly fight enemy ships.

  5. Armies of Magic on Facebook: Fantastic(al) real-time strategy

    www.aol.com/news/2012-05-29-armies-of-magic...

    From its sprawling city-building system borrowed from City of Wonder to its real-time combat that takes cues from games like Swords & Soldiers, Armies of Magic does not dally around with your ...

  6. Kixeye - Wikipedia

    en.wikipedia.org/wiki/Kixeye

    Kixeye (stylized as KIXEYE, formerly known as Casual Collective) is a video game company founded in July 2007 and headquartered in Victoria, British Columbia, Canada.The company creates, develops and publishes massively multiplayer online real-time strategy games (MMORTS) for PC and mobile devices.

  7. Real-time tactics - Wikipedia

    en.wikipedia.org/wiki/Real-time_tactics

    Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, [3] instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.

  8. Star Trek: Away Team - Wikipedia

    en.wikipedia.org/wiki/Star_Trek:_Away_Team

    Star Trek: Away Team is a squad-based real-time tactics video game played in a three-quarters isometric view, in a similar manner to other games such as Baldur's Gate. [3] [4] The maps do not have a fog of war, allowing the player to be able to view the positions of all enemies on the map at any one time. [5]

  9. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...