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Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.
DeepDream is a computer vision program created by Google engineer Alexander Mordvintsev that uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia, thus creating a dream-like appearance reminiscent of a psychedelic experience in the deliberately overprocessed images.
The original paper used a VGG-19 architecture [5] that has been pre-trained to perform object recognition using the ImageNet dataset. In 2017, Google AI introduced a method [6] that allows a single deep convolutional style transfer network to learn multiple styles at the same time. This algorithm permits style interpolation in real-time, even ...
The time delay neural network (TDNN) was introduced in 1987 by Alex Waibel et al. for phoneme recognition and was one of the first convolutional networks, as it achieved shift-invariance. [43] A TDNN is a 1-D convolutional neural net where the convolution is performed along the time axis of the data.
In artificial neural networks, a convolutional layer is a type of network layer that applies a convolution operation to the input. Convolutional layers are some of the primary building blocks of convolutional neural networks (CNNs), a class of neural network most commonly applied to images, video, audio, and other data that have the property of uniform translational symmetry.
Visual representation of an image pyramid with 5 levels. Pyramid, or pyramid representation, is a type of multi-scale signal representation developed by the computer vision, image processing and signal processing communities, in which a signal or an image is subject to repeated smoothing and subsampling.
LeNet-5 architecture (overview). LeNet is a series of convolutional neural network structure proposed by LeCun et al.. [1] The earliest version, LeNet-1, was trained in 1989.In general, when "LeNet" is referred to without a number, it refers to LeNet-5 (1998), the most well-known version.
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...