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Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane . Contents
The Mage of the Arcane Order is a member of an academy and guild known as Arcane Order. The Master Transmogrifist specializes in spells that changes their form. The Mindbender focuses on charms and compulsions. The Seeker of the Song wields the power of primal music.
The mage, as part of the "wizard" group, was one of the standard character classes available in the second edition Player's Handbook. [6]: 84–85 The second edition of AD&D discarded the term "Magic-User" in favor of "mage". The second edition Player's Handbook gives a few examples of mages from legend and myth: Merlin, Circe and Medea. [9]
Greater deities (or Greater powers). These entities typically have millions of mortal worshippers, and they command respect even among other deities. Some rule over pantheons of other deities. Overdeities. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers.
Golem, greater: Stone and Iron Inspired by Gothic fiction, a typical denizen of the Ravenloft setting, [35] and "classic" monster of the game. [27] Halfling: Hairfoot, Tallfellow and Stout Based on the hobbit in J.R.R. Tolkien's works. [1] [14]: 27 The hobbit first appeared as a player character class in the original 1974 edition of Dungeons ...
[1] [7] Waterdeep: Dungeon of the Mad Mage is available as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. A corresponding product, Waterdeep: Dungeon of the Mad Mage Maps and Miscellany, was also released. This product reprinted handouts and 26 maps from the book on 8.5" x 11 ...
The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...
Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").