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Name Platforms Date launched Monthly active users Game Center: Mobile (iOS) September 8, 2010: Gameloft Live: Mobile 2008: Google Play Games: Mobile (Android)
[157] [158] In 2010, the Steam client became an OpenID provider, allowing third-party websites to use a Steam user's identity without requiring the user to expose his or her Steam credentials. [ 159 ] [ 160 ] In order to prevent abuse, access to most community features is restricted until a one-time payment of at least US$ 5 is made to Valve.
Name Type MAU Year Ref YouTube: video 2,680,000,000 2023 [1]Tencent Video: video 597,000,000 2023 [2]TikTok: video 1,060,000,000 2023 [3]Tencent Music: music
2.11 billion daily active users [1] YouTube: Alphabet Inc. United States: 2005 2.504 billion [3] WhatsApp: Meta Platforms United States: 2009 2 billion [3] Had 1 billion daily active users when it had 1.3 billion monthly active users [citation needed] Instagram: Meta Platforms United States: 2010 2 billion [4] 500 million daily Instagram ...
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Active users is a software performance metric that is commonly used to measure the level of engagement for a particular software product or object, by quantifying the number of active interactions from users or visitors within a relevant range of time (daily, weekly and monthly).
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This is a list of the most-played mobile games ordered by their player count, which include reported player data, registered accounts, and/or monthly active users. For non-mobile games, see the list of most-played video games by player count.