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  2. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  3. Solid modeling - Wikipedia

    en.wikipedia.org/wiki/Solid_modeling

    Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes . Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics , such as 3D modeling , by its emphasis on physical fidelity. [ 1 ]

  4. Solid mechanics - Wikipedia

    en.wikipedia.org/wiki/Solid_mechanics

    A solid is a material that can support a substantial amount of shearing force over a given time scale during a natural or industrial process or action. This is what distinguishes solids from fluids, because fluids also support normal forces which are those forces that are directed perpendicular to the material plane across from which they act and normal stress is the normal force per unit area ...

  5. State of matter - Wikipedia

    en.wikipedia.org/wiki/State_of_matter

    Simple illustration of particles in the solid state – they are closely packed to each other. In a solid, constituent particles (ions, atoms, or molecules) are closely packed together. The forces between particles are so strong that the particles cannot move freely but can only vibrate. As a result, a solid has a stable, definite shape, and a ...

  6. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    The rules on pre- and postconditions are identical to those introduced by Bertrand Meyer in his 1988 book Object-Oriented Software Construction.Both Meyer, and later Pierre America, who was the first to use the term behavioral subtyping, gave proof-theoretic definitions of some behavioral subtyping notions, but their definitions did not take into account aliasing that may occur in programming ...

  7. No-slip condition - Wikipedia

    en.wikipedia.org/wiki/No-slip_condition

    The no-slip condition is an empirical assumption that has been useful in modelling many macroscopic experiments. It was one of three alternatives that were the subject of contention in the 19th century, with the other two being the stagnant-layer (a thin layer of stationary fluid on which the rest of the fluid flows) and the partial slip (a finite relative velocity between solid and fluid ...

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  9. Hume-Rothery rules - Wikipedia

    en.wikipedia.org/wiki/Hume-Rothery_rules

    Hume-Rothery rules, named after William Hume-Rothery, are a set of basic rules that describe the conditions under which an element could dissolve in a metal, forming a solid solution. There are two sets of rules; one refers to substitutional solid solutions, and the other refers to interstitial solid solutions.