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Tacputer, a non-sentient military computer, and HR Computer, a seemingly non-sentient Human Resources computer, in Void Bastards (2019). Five Pebbles, a semi-biological, city-sized supercomputer called an Iterator from Rain World. He, along with the numerous other Iterators seen or mentioned in the game, were built in order to brute-force a ...
A character generator, often abbreviated as CG, is a device or software that produces static or animated text (such as news crawls and credits rolls) for keying into a video stream. Modern character generators are computer-based, and they can generate graphics as well as text.
Attila Adorjany - his work has appeared in comics, video games, film, TV, and roleplaying games including products by White Wolf, Wizards of the Coast, Fantasy Flight Games, and Steve Jackson Games; Dave Allsop - his art appears in games for Wizards of the Coast and his own creation SLA Industries for Nightfall Games; Glen Angus
Dungeons & Dragons Computer Fantasy Game is a handheld electronic game released by Mattel in 1981. [1] Designer Peter Oliphant claims that it was one of the more basic projects he worked on during his career.
Ultima III: Exodus reveals that Mondain and Minax had an offspring, the eponymous Exodus, "neither human, nor machine", according to the later games (it is depicted as a computer at the conclusion of the game, and it appears to be a demonic, self-aware artificial intelligence). Some time after Minax's death, Exodus starts its own attack on ...
The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...
[j 3] According to researchers K. L. Novak and J. Fox, researchers must differentiate perceived agency (whether an entity is perceived to be human), anthropomorphism (having human form or behavior), identomorphism [70] (how much the form of the avatar resembles the player), and realism (the perceived viability of something realistically ...
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games.