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In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.
A pinhole occluder is an opaque disk with one or more small holes through it, used by ophthalmologists, orthoptists and optometrists to test visual acuity. The occluder is a simple way to focus light, as in a pinhole camera, temporarily removing the effects of refractive errors such as myopia. Because light passes only through the center of the ...
In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...
An occluder is placed over the eye that is not being tested (e.g.: over the left eye, to test the right eye's vision). A pinhole occluder is then placed before the patient's eye, and their vision is then tested again (each eye separately) to determine if the patient's poor visual acuity is a result of optical irregularities, or pathological issues.
An area of computer vision is active vision, sometimes also called active computer vision. An active vision system is one that can manipulate the viewpoint of the camera(s) in order to investigate the environment and get better information from it. [1] [2] [3] [4]
According to a 2017 paper, [3] another hypothesis of the effectiveness of binasal occlusion in the treatment of Post Trauma Vision Syndrome, is the tape provides a stationary reference point that the brain can use to help decode the incoming visual information. The term Visual Motion Sensitivity is coined in this paper.
The ideal system for this type of interaction is a system based on the tracking of the position, using six degrees of freedom (6-DOF), these systems are characterized by the ability to obtain absolute 3D position of the user, in this way will get information on all possible three-dimensional field angles.
Umbra is a graphics software technology company founded 2007 in Helsinki, Finland.Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, handheld consoles, and other platforms.