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Episode One was released in 2006, followed by Episode Two in 2007. [2] [3] Valve's president, Gabe Newell, said he considered the trilogy the equivalent of Half-Life 3. [4] Episode Three would be set in the Arctic and focus on the missing Borealis ship mentioned in Episode Two and another Valve game, Portal 2. [5]
Half-Life 2: Episode Two was released in 2007. Episode Three was scheduled for release by Christmas 2007, [14] but was canceled as Valve found the episodic model contrary to their growing ambition for new installments. [43] After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020. [44]
On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X. [27] In 2013, Valve ported Half-Life 2 to Linux [28] and released a free update adding support for the Oculus Rift virtual reality headset. [29] An NVIDIA Shield Tablet-exclusive port for Android was released on May 12, 2014. [30]
Warren Spector (pictured in 2010) led development of a canceled Half-Life 2 episode. Another Half-Life 2 episode was developed by Junction Point Studios, led by Warren Spector. The episode showed how the town of Ravenholm from Half-Life 2 became infested with headcrabs and zombies, with the return of the character of Father Grigori. [32]
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Dragon lovers, we are so back. Read our recap of "House of the Dragon" season 2, episode 3.
In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...
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