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  2. Half-Life 2: Episode Three - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Episode_Three

    Episode One was released in 2006, followed by Episode Two in 2007. [2] [3] Valve's president, Gabe Newell, said he considered the trilogy the equivalent of Half-Life 3. [4] Episode Three would be set in the Arctic and focus on the missing Borealis ship mentioned in Episode Two and another Valve game, Portal 2. [5]

  3. Half-Life 2: Episode One - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Episode_One

    Half-Life 2: Episode Two was released in 2007. Episode Three was scheduled for release by Christmas 2007, [14] but was canceled as Valve found the episodic model contrary to their growing ambition for new installments. [43] After canceling several further Half-Life projects, Valve released a prequel, Half-Life: Alyx, in 2020. [44]

  4. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    On May 26, 2010, Half-Life 2, Episode One and Episode Two were released for Mac OS X. [27] In 2013, Valve ported Half-Life 2 to Linux [28] and released a free update adding support for the Oculus Rift virtual reality headset. [29] An NVIDIA Shield Tablet-exclusive port for Android was released on May 12, 2014. [30]

  5. Unreleased Half-Life games - Wikipedia

    en.wikipedia.org/wiki/Unreleased_Half-Life_games

    Warren Spector (pictured in 2010) led development of a canceled Half-Life 2 episode. Another Half-Life 2 episode was developed by Junction Point Studios, led by Warren Spector. The episode showed how the town of Ravenholm from Half-Life 2 became infested with headcrabs and zombies, with the return of the character of Father Grigori. [32]

  6. Half-Life 2: Episode Two, a 13-Year-Old Game, Gets New ...

    www.aol.com/half-life-2-episode-two-200000639.html

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  7. Dragon lovers, we are so back. Read our recap of "House of the Dragon" season 2, episode 3.

  8. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...

  9. 'And Just Like That...' Season 2 Episode 3 Recap ... - AOL

    www.aol.com/lifestyle/just-season-2-episode-3...

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