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The scope of the terms Y′UV, YUV, YCbCr, YPbPr, etc., is sometimes ambiguous and overlapping. Y′UV is the separation used in PAL.; YDbDr is the format used in SECAM and PAL-N, unusually based on non-gamma-corrected (linear) RGB, making the Y component true luminance.
YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.
For example, applying a histogram equalization directly to the channels in an RGB image would alter the color balance of the image. Instead, the histogram equalization is applied to the Y channel of the YIQ or YUV representation of the image, which only normalizes the brightness levels of the image.
The analogue YUV and digital YCbCr refer to a variety of linear methods to try to separate lightness from chroma signals in an RGB input using linear combination. As the input RGB values are gamma-corrected, such a separation does not truly produce lightness and two chroma signals, but a "luma" signal and two "chrominance" signals instead.
For RGB signals with bit depth n, the bit depth of the Y signal when using YCoCg-R will be n and the bit depth of Co and Cg will be n+1, as contrasted with ordinary YCoCg which would need n+2 bits for Y and Cg and n+1 bits for Co. [8] Here, possible values for Y are still in [0, 1], while possible values for Co and Cg are now in [-1, 1].
For example, when an ordinary RGB digital image is compressed via the JPEG standard, the RGB color space is first converted (by a rotation matrix) to a YCbCr color space, because the three components in that space have less correlation redundancy and because the chrominance components can then be subsampled by a factor of 2 or 4 to further ...
I noticed the original RGB-to-YUV matrix [] is rounded to 3 decimal places, and the YUV-to-RGB matrix [] is the exact matrix-inverse of the first matrix, but displayed using all decimals. As you can see, elements 0,1 and 2,2 are all zeros up to the 4th decimal place.
This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any ...