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These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
A website used to display and share 3D content online. Three.js: JavaScript: No Yes Yes No Yes Native (1.0 and 2.0) Yes glTF, USDZ, DRACO, FBX, OBJ, STL, MMD, PRWM, PCD, PDB, LDraw, 3DM, COLLADA, VRML glTF, USDZ OBJ, PLY, STL, COLLADA MIT: A cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web ...
Graphics library; List of 3D graphics libraries; A. Adobe Font Development Kit for OpenType; ... Libx (graphics library) List of .NET libraries and frameworks;
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. ... List of 3D graphics libraries; Anti-Grain ...
List of computer-aided design editors; List of 3D computer graphics software; List of 3D animation software; List of 3D modeling software; Rendering engine; CAD library - cloud based repository of 3D models, textures, HDRIs, or assets. [3]
Mesa, also called Mesa3D and The Mesa 3D Graphics Library, is an open source implementation of OpenGL, Vulkan, and other graphics API specifications. Mesa translates these specifications to vendor-specific graphics hardware drivers.
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.
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