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In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.
In computer science, primitive data types are a set of basic data types from which all other data types are constructed. [1] Specifically it often refers to the limited set of data representations in use by a particular processor , which all compiled programs must use.
Cryptographic primitives, low-level cryptographic algorithms frequently used to build computer security systems; Geometric primitive, the simplest kinds of figures in computer graphics; Language primitive, the simplest element provided by a programming language; Primitive data type, a datatype provided by a programming language
In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...
Vector graphics consists of geometrical primitives.. In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).
Primitive data types or built-in data types are types that are built-in to a language implementation. User-defined data types are non-primitive types. For example, Java's numeric types are primitive, while classes are user-defined. A value of an atomic type is a single data item that cannot be broken into component parts.
When an aggregate is entirely composed of the same type of primitive, the aggregate may be called an array; in a sense, a multi-byte word primitive is an array of bytes, and some programs use words in this way. A pointer is a programming concept used in computer science to reference or point to a memory location that stores a value or an object.
An equivalent definition states that a partial recursive function is one that can be computed by a Turing machine. A total recursive function is a partial recursive function that is defined for every input. Every primitive recursive function is total recursive, but not all total recursive functions are primitive recursive.