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For example, while systems such as Dungeons & Dragons would list a wide variety of separate ranged attack powers that deal damage (such as a fireball, a lightning bolt, an acid spray, a magic missile, and dozens more), the vast majority of such effects in the Hero System would be constructed out of the same base two powers, "Blast" or "Killing ...
Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 ...
Fifth Cycle is a fantasy game set on an alternate world. Four ages have come and gone (prehistory; the rise of magic; the Tyrant Mages; magic banned). Now in the Fifth Age, King Ildebrand has allowed magic once again, and desires that the ancient ruins of Dolphinia be explored by archaeologists to discover ancient magical artifacts.
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Arcomage is a computerized card game produced by The 3DO Company.It originated as a minigame in Might and Magic VII: For Blood and Honor and Might and Magic VIII: Day of the Destroyer, in which it was used to gamble for in-game money or to complete a quest to win games in every tavern. 3DO later released it as a stand-alone game in 2000.
The game proved to be popular and kickstarted the Petz franchise of pet simulation video games. [9] Fulton later created Max Magic for the Philips CD-I, the game consisted of a fortune teller and magician who would perform magic tricks with the aid the player, who'd presumably use it to perform a magic show, Fulop worked with Max Maven on the ...
The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast , mostly in minor ways, but several major rule changes have also ...
Unlike many other miniatures war-games, Mage Knight eliminates the need for reference to rule books and tables by integrating a dial into each figure that contains its current combat statistics - movement rate, attack and defense values, combat damage, and special abilities. While this system lacks the versatility of other miniatures games ...