Search results
Results from the WOW.Com Content Network
In 2005, Mingw-w64 was created by OneVision Software under cleanroom software engineering principles, since the original MinGW project was not prompt on updating its code base, including the inclusion of several key new APIs and also much needed 64-bit support.
MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...
Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi. It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.
It combines the most recent stable release of the GCC toolset, a few patches for Windows-friendliness, and the free and open-source MinGW runtime APIs to create an open-source alternative to Microsoft's compiler and platform SDK. It is able to build 32-bit or 64-bit binaries, for any version of Windows since Windows 98.
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license.
Several macros affect the definitions made by windows.h and the files it includes. UNICODE – when defined, this causes the generic text datatype TCHAR to be a synonym of WCHAR instead of CHAR, and all type-generic API functions and messages that work with text will be defined to the -W versions instead of the -A versions.
MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. George Mills developed it at the Massachusetts Institute of Technology (MIT). Its core is the same as UCBLogo by Brian Harvey. It is free and open-source software, with source code available, in Borland C++.
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]