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A weighted Voronoi diagram is the one in which the function of a pair of points to define a Voronoi cell is a distance function modified by multiplicative or additive weights assigned to generator points.
Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.
As Fortune describes in ref., [1] a modified version of the sweep line algorithm can be used to construct an additively weighted Voronoi diagram, in which the distance to each site is offset by the weight of the site; this may equivalently be viewed as a Voronoi diagram of a set of disks, centered at the sites with radius equal to the weight of the site. the algorithm is found to have ...
The purple-shaded region is the new Voronoi cell, after inserting the point to be interpolated (black dot). The weights represent the intersection areas of the purple-cell with each of the seven surrounding cells. Natural-neighbor interpolation or Sibson interpolation is a method of spatial interpolation, developed by Robin Sibson. [1]
This diagram arises, e.g., as a model of crystal growth, where crystals from different points may grow with different speed. Since crystals may grow in empty space only and are continuous objects, a natural variation is the crystal Voronoi diagram, in which the cells are defined somewhat differently. In an additively weighted Voronoi diagram ...
Centroidal Voronoi tessellations are useful in data compression, optimal quadrature, optimal quantization, clustering, and optimal mesh generation. [3]A weighted centroidal Voronoi diagrams is a CVT in which each centroid is weighted according to a certain function.
Animation of Fortune's algorithm, a sweep line technique for constructing Voronoi diagrams. In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space. It is one of the critical techniques in computational ...
The jump flooding algorithm (JFA) is a flooding algorithm used in the construction of Voronoi diagrams and distance transforms. The JFA was introduced by Rong Guodong at an ACM symposium in 2006. [1] The JFA has desirable attributes in GPU computation, notably for its efficient performance. However, it is only an approximate algorithm and does ...