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Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.
Adobe Fuse CC (formerly Fuse Character Creator) was a 3D computer graphics software developed by Mixamo that enables users to create 3D characters. Its main novelty is the ability to import and integrate user-generated content into the character creator.
Plug-in for Adobe After Effects: Flipnote Studio: December 24, 2008: Nintendo: Freeware: Nintendo DS Flipnote Studio 3D: July 24, 2013: Nintendo Freeware: Nintendo 3DS Antics 2-D Animation: 1998 Antics Workshop Trialware: Windows: Autodesk Animator Pro: 1995 Jim Kent: Freeware/Open source: MS-DOS, Windows: Autodesk Animator Studio: 1995 ...
Fuse, formerly Fuse Character Creator, is a 3D character animation application originally developed by Mixamo. It was acquired by Adobe Systems in June 2015 and was discontinued while in beta testing. GoLive was a WYSIWYG HTML editor and web site management application from Adobe Systems.
3D Movie Maker: MIT License: 1995 March 18, 1995 Akeytsu: Commercial proprietary software: Aladdin4D: Commercial proprietary software: ongoing Anim8or: Freeware: Autodesk 3ds Max: Trialware: April 1996 ongoing Autodesk Maya: Trialware: February 1, 1998 ongoing Autodesk MotionBuilder: Trialware: Autodesk Softimage: Discontinued 2000 2015 Blender ...
Adobe Animate (formerly Adobe Flash Professional, Macromedia Flash, and FutureSplash Animator) is a multimedia authoring and computer animation program developed by Adobe. [ 1 ] Animate is used to design vector graphics and animation for television series , online animation, websites , web applications , rich web applications , game development ...
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Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings ().Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions ...
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