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Unlike version 4, this version was properly tested through the distribution of beta versions to over 7,500 users. [This paragraph needs citation(s)] This version included the ability to load device drivers and TSR programs above the 640 KiB boundary (into UMBs and the HMA), freeing more RAM for programs. This version marked the end of ...
The following tables describe attributes of notable version control and software configuration management (SCM) systems that can be used to compare and contrast the various systems. For SCM software not suitable for source code, see Comparison of open-source configuration management software.
Puppet will then ensure the server's state matches the description. There was brief support in Puppet for using a pure Ruby DSL as an alternative configuration language starting at version 2.6.0. However this feature was deprecated beginning with version 3.1. [107] [110] [114] [115] Quattor
Software configuration management (SCM), a.k.a. software change and configuration management (SCCM), [1] is the software engineering practice of tracking and controlling changes to a software system; part of the larger cross-disciplinary field of configuration management (CM). [2]
CFEngine is a configuration management system, written by Mark Burgess.Its primary function is to provide automated configuration and maintenance of large-scale computer systems, including the unified management of servers, desktops, consumer and industrial devices, embedded network devices, mobile smartphones, and tablet computers.
A Release was a set of files with a common root. Releases could share files with other releases. The sharing could be defined to follow the latest version (sometimes called "tip") or a specific version within the release. This was called "linking". A Level is a snapshot of all files. Similar to a "tag" in other source control systems - but with ...
The history of software configuration management (SCM) can be traced back as early as the 1950s, when CM (configuration management), originally for hardware development and production control, was being applied to software development. Early software had a physical footprint, such as cards, tapes, and other media. The first software ...
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