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  2. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to ...

  3. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Refactoring is usually motivated by noticing a code smell. [2] For example, the method at hand may be very long, or it may be a near duplicate of another nearby method. Once recognized, such problems can be addressed by refactoring the source code, or transforming it into a new form that behaves the same as before but that no longer "smells".

  4. Type generalization - Wikipedia

    en.wikipedia.org/wiki/Type_generalization

    An example of generalizing a type would be moving a method from a child to a parent class for common use by all the parent class' children, not just the original child. Another example, in the Java programming language , would be access to an object via an interface which isn't tied into a specific implementation of that interface.

  5. Decomposition (computer science) - Wikipedia

    en.wikipedia.org/wiki/Decomposition_(computer...

    [1] Object-oriented decomposition breaks a large system down into progressively smaller classes or objects that are responsible for part of the problem domain. According to Booch, algorithmic decomposition is a necessary part of object-oriented analysis and design, but object-oriented systems start with and emphasize decomposition into objects. [2]

  6. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  7. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    For example, in a 40-hour week, with 5 hours dedicated to meetings, this would be no more than 35 hours. Balancing: When all programmers within the team have been assigned tasks, a comparison is made between the estimated time of the tasks and the load factor.

  8. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the following example, a Mediator object controls the values of several Storage objects, forcing the user code to access the stored values through the mediator. When a storage object wants to emit an event indicating that its value has changed, it also goes back to the mediator object (via the method notifyObservers ) that controls the list ...

  9. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. [1] [2] Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology. The term was popularized by Kent Beck on WardsWiki in the late 1990s. [3]