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  2. Retro Engine - Wikipedia

    en.wikipedia.org/wiki/Retro_Engine

    Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS. As a response, Whitehead produced a proof-of-concept video showing Sega's 1993 Sega CD game Sonic CD running on an iPhone. [5]

  3. Kazuyuki Hoshino - Wikipedia

    en.wikipedia.org/wiki/Kazuyuki_Hoshino

    Kazuyuki Hoshino (星野 一幸, Hoshino Kazuyuki) is a video game artist who works for Sonic Team as the studio's creative director. His first role involved working with Sega on Sonic the Hedgehog CD as a character/sprite, special-stage, and visual designer.

  4. Sonic Boom: Rise of Lyric - Wikipedia

    en.wikipedia.org/wiki/Sonic_Boom:_Rise_of_Lyric

    Sonic Boom: Rise of Lyric [b] is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. [4] Along with Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and part of the Sonic Boom franchise, which consists of an animated television series, which the games ...

  5. Naoto Ohshima - Wikipedia

    en.wikipedia.org/wiki/Naoto_Ohshima

    Naoto Ohshima (大島 直人, Ōshima Naoto) (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman from Sega's Sonic the Hedgehog franchise.

  6. Art Alive! - Wikipedia

    en.wikipedia.org/wiki/Art_Alive!

    Print/export Download as PDF; ... Art Alive! is a paint program released by Sega for the Sega Genesis in 1992. Gameplay. Its features include stamps of Sonic the ...

  7. Sonic interaction design - Wikipedia

    en.wikipedia.org/wiki/Sonic_interaction_design

    Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. [ 1 ] [ 2 ] Sonic interaction design is at the intersection of interaction design and sound and music computing .

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  9. Sonic Dreams Collection - Wikipedia

    en.wikipedia.org/wiki/Sonic_Dreams_Collection

    Sonic Dreams Collection is a 2015 art game developed by Arcane Kids for OS X and Windows.It is an unofficial game based on Sega's Sonic the Hedgehog franchise that compiles four minigames presented as unfinished Sonic games, but the game as a whole later reveals itself to be a psychological horror game satirizing the then-modern Sonic fandom, known for its peculiarities.