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  2. For Dummies - Wikipedia

    en.wikipedia.org/wiki/For_Dummies

    Sometimes the same Tennant drawing reappears in another Dummies book with a new caption. Another constant in the Dummies series is "The Part of Tens", a section at the end of the books where lists of 10 items are included. They are usually resources for further study and sometimes also include amusing bits of information that do not fit readily ...

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The principle of solid drawing means taking into account forms in three-dimensional space, or giving them volume and weight. [12] The animator needs to be a skilled artist and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc. [ 32 ] For the classical animator, this involved taking art ...

  4. Gesture drawing - Wikipedia

    en.wikipedia.org/wiki/Gesture_drawing

    A gesture drawing is a laying in of the action, form, and pose of a model/figure. Typical situations involve an artist drawing a series of poses taken by a model in a short amount of time, often as little as 10 seconds, or as long as 5 minutes.

  5. Play Canasta Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/canasta

    Play free online Canasta. Meld or go out early. Play four player Canasta with a friend or with the computer.

  6. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    The traditional cel animation process became obsolete by the beginning of the 21st century. In modern traditionally animated films, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. [1] [64] Various software programs are used to color the drawings and simulate camera movement and effects. [65]

  7. Sega Pico - Wikipedia

    en.wikipedia.org/wiki/Sega_Pico

    The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old.

  8. Activity-based learning in India - Wikipedia

    en.wikipedia.org/wiki/Activity-based_learning_in...

    With his wife Doreen and son Nicholas, Horsburgh developed a diverse curriculum that added music, carpentry, sewing, masonry, and gardening to the usual school subjects of English, Mathematics, Sanskrit, and Telugu. These pedagogic materials were systematically planned, incorporating sketches, drawings, and an occasional touch of humour.

  9. Thumbnail - Wikipedia

    en.wikipedia.org/wiki/Thumbnail

    Often, the old school animators used this process to quickly jot down the key "poses" that were part of an animation sequence. These compact drawing were then pinned up above the animation table, within easy view. As the animator worked through creating the final drawings of each pose, the thumbnails helped to keep the original ideation relevant.

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