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  2. Dragon Quest - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest

    Dragon Quest is a cultural phenomenon in Japan. [173] According to Ryutaro Ichimura and Yuji Horii, Dragon Quest has become popular enough that it is used as a common topic for conversation in Japan, [174] and is considered by the Japanese gaming industry as Japan's national game. [129]

  3. Cultural impact of Dragon Ball - Wikipedia

    en.wikipedia.org/wiki/Cultural_impact_of_Dragon_Ball

    The neologism puff-puff, coined by Akira Toriyama in Dragon Ball, is frequently used in the Dragon Quest video game series, which he was the lead artist of. [50] Due to the term's usage in Dragon Ball and Dragon Quest, it has also been referenced in games such as 3D Dot Game Heroes, [51] Yakuza: Like a Dragon, [52] and Final Fantasy XIV. [53]

  4. Maya and Meena - Wikipedia

    en.wikipedia.org/wiki/Maya_and_Meena

    Maya and Meena were both created by the game's creator, Yuji Horii, and designed by the game's artist, Akira Toriyama. [citation needed] Horii decided to change up the player's expected structure of the fifth chapter by having the characters join the Hero's party in reverse order of the earlier chapters, meaning the sisters were set to be the first to join the Hero. [1]

  5. Koichi Sugiyama - Wikipedia

    en.wikipedia.org/wiki/Koichi_Sugiyama

    Koichi Sugiyama (すぎやま こういち, Sugiyama Kōichi, April 11, 1931 – September 30, 2021) was a Japanese composer, conductor, and orchestrator.He was best known for composing for the Dragon Quest franchise, along with several other video games, anime, film, television shows, and pop songs.

  6. Localization of Square Enix video games - Wikipedia

    en.wikipedia.org/wiki/Localization_of_Square...

    Dragon Quest, one of the earliest successful Japanese role-playing games, had its title changed to Dragon Warrior so as not to confuse it with the similarly-titled tabletop role-playing game DragonQuest. [33] [34] The DragonQuest title was discontinued in 1987, [34] and Square Enix registered the Dragon Quest trademark for their use in 2003. [35]

  7. History of Eastern role-playing video games - Wikipedia

    en.wikipedia.org/wiki/History_of_Eastern_role...

    Enix's Dragon Quest VI introduced an innovative scenario with a unique real world and dream world setting, which seems to have had an influence on the later Square role-playing games Chrono Cross and Final Fantasy X. Dragon Quest VI also improved on the inventory management of its predecessors with the addition of a bag to store extra items. [233]

  8. Yuji Horii - Wikipedia

    en.wikipedia.org/wiki/Yuji_Horii

    Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, [1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.

  9. List of Dragon Quest media - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragon_Quest_media

    Dragon Quest is a series of role-playing video games created by Yuji Horii, which are published by Square Enix (formerly Enix).The first game of the series was released in Japan in 1986 on the Nintendo Entertainment System, and Dragon Quest games have subsequently been localized for markets in North America, Europe and Australia, on over a dozen video game consoles.