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  2. The Impossible Game - Wikipedia

    en.wikipedia.org/wiki/The_Impossible_Game

    The objective of the game is to guide a cube over spikes and pits. There are 5 levels in the game. Fire Aura, Original Level, Chaoz Fantasy, Heaven and Phazd (2 in iOS and Android normal versions), four of which with original music. There are two modes in the game: normal mode and practice mode. In normal mode, there are no flags (checkpoints).

  3. Nintendo hard - Wikipedia

    en.wikipedia.org/wiki/Nintendo_hard

    The Nintendo hard difficulty of many games released for the Nintendo Entertainment System (NES) was influenced by the popularity of arcade games in the mid-1980s, a period where players put countless coins in machines trying to beat a game that was brutally hard yet very enjoyable. [1]

  4. Dig Dug - Wikipedia

    en.wikipedia.org/wiki/Dig_Dug

    Arcade version screenshot. Dig Dug is a maze video game where the player controls protagonist Dig Dug (Taizo Hori) to eliminate each screen's enemies: Pookas, red creatures with comically large goggles; and Fygars, fire-breathing green dragons. Dig Dug can use an air pump to inflate them to bursting or crush them under large falling rocks. When ...

  5. The hardest of 'hardcore' games, Microsoft Flight, goes ... - AOL

    www.aol.com/news/2012-01-05-microsoft-flight...

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  6. Trap Adventure 2 - Wikipedia

    en.wikipedia.org/wiki/Trap_Adventure_2

    Trap Adventure 2 is a nightmarish version of the original Super Mario Bros, and has a similar gameplay to Cat Mario. It is mostly a flip-screen game, but one part uses vertical scrolling. The game offers two modes: normal mode and last chance mode. In last chance mode, the player only has one life.

  7. Super Pitfall - Wikipedia

    en.wikipedia.org/wiki/Super_Pitfall

    Super Pitfall (スーパーピットフォール, Sūpā Pittofōru) is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc., the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.

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