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  2. The Best Gaming Monitors to Help You Crush the Competition - AOL

    www.aol.com/lifestyle/best-gaming-monitors-help...

    To find the best balance between performance and price, simply pair the small, medium, and large versions of both lists: If you’re gaming at 1080p, a 24-inch monitor will give you enough pixels ...

  3. Dell XPS - Wikipedia

    en.wikipedia.org/wiki/Dell_XPS

    The XPS One comes in 20-inch (XPS One 20) and 24-inch (XPS One 24) models. The 20-inch model has an Intel Core 2 Duo E4500, while the 24-inch model has an Intel Core 2 Quad Q8200. The 20-inch model has 2 GB of dual-channel DDR2 SDRAM at 667 MHZ, while the 24-inch model has 4 GB of dual-channel DDR2 SDRAM at 800 MHZ.

  4. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    This also means one UXGA 20-inch monitor in portrait orientation can also be flanked by two 30-inch WQXGA monitors for a 6320 × 1600 composite image with an 11.85:3 (79:20, 3.95:1) aspect ratio. An early consumer WQXGA monitor was the 30-inch Apple Cinema Display, unveiled by Apple in June 2004.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    A 4:3 monitor. Until about 2003, most computer monitors used an aspect ratio of 4:3, and in some cases 5:4. For cathode ray tubes (CRTs) 4:3 was most common even in resolutions where this meant the pixels would not be square (e.g. 320×200 or 1280×1024 on a 4:3 display).

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