enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Template:Transform-rotate - Wikipedia

    en.wikipedia.org/wiki/Template:Transform-rotate

    No description. Template parameters [Edit template data] Parameter Description Type Status Rotation angle 1 Positive degrees rotate right, negative values rotate left Default 0 Number optional CSS display display no description Default inline-block String optional See also: {{ Rotate text }} {{ MirrorH }} The above documentation is transcluded from Template:Transform-rotate/doc. (edit ...

  3. Template:Transform-rotate/sandbox - Wikipedia

    en.wikipedia.org/wiki/Template:Transform-rotate/...

    No description. Template parameters [Edit template data] Parameter Description Type Status Rotation angle 1 Positive degrees rotate right, negative values rotate left Default 0 Number optional CSS display display no description Default inline-block String optional See also: {{ Rotate text }} {{ MirrorH }} The above documentation is transcluded from Template:Transform-rotate/doc. (edit ...

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  5. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    By definition, a rotation about the origin is a transformation that preserves the origin, Euclidean distance (so it is an isometry), and orientation (i.e., handedness of space). Composing two rotations results in another rotation, every rotation has a unique inverse rotation, and the identity map satisfies the definition of a rotation.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    Perspective projection or perspective transformation is a projection where three-dimensional objects are projected on a picture plane. This has the effect that distant objects appear smaller than nearer objects. It also means that lines which are parallel in nature (that is, meet at the point at infinity) appear to intersect in the projected image.

  7. Plane of rotation - Wikipedia

    en.wikipedia.org/wiki/Plane_of_rotation

    In geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space. The main use for planes of rotation is in describing more complex rotations in four-dimensional space and higher dimensions , where they can be used to break down the rotations into simpler parts.

  8. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    A geometric rotation transforms lines to lines, and preserves ratios of distances between points. From these properties it can be shown that a rotation is a linear transformation of the vectors, and thus can be written in matrix form, Qp. The fact that a rotation preserves, not just ratios, but distances themselves, is stated as

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The objects in 3-D computer graphics are often referred to as 3-D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3-D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.