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The MTCH810 haptic-feedback controller is available in a 3x3 mm, 8-pin DFN package, and pricing starts at $0.87 each, in 10,000-unit quantities. ... (feel free to publish): MTCH6301 Photo: ...
Rumble packs for controllers, such as this Dreamcast Jump Pack, provide haptic feedback through users' hands. Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate ...
The Sixaxis was succeeded by the DualShock 3, an updated version of the controller that, like the DualShock and DualShock 2 controllers, incorporates haptic technology – also known as force feedback. A Sixaxis controller can also be used with PSP Go and the PlayStation TV via Bluetooth after registering the controller on a PlayStation 3 console.
Force Touch is a haptic pressure-sensing technology developed by Apple Inc. that enables trackpads and touchscreens to sense the amount of force being applied to their surfaces. Software that uses Force Touch can distinguish between various levels of force for user interaction purposes. [1][2] Force Touch was first unveiled on September 9, 2014 ...
DualShock. The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment for the PlayStation family of video game consoles. It is named for vibration-feedback and analog controls. [1]
SubPac (company) SUBPAC is a tactile audio system, designed and developed in Toronto, Ontario, Canada. The SUBPAC consists of a combination of tactile transducers, vibro-tactile membranes, electronics and textiles, designed to deliver a physical dimension of sound. SUBPAC is available in a wearable and seatback format.
Leap Motion, Inc. Leap Motion, Inc. (formerly OcuSpec Inc.) [1][2] was an American company that manufactured and marketed a computer hardware sensor device that supports hand and finger motions as input, analogous to a mouse, but requires no hand contact or touching. In 2016, the company released new software designed for hand tracking in ...
The company's first haptic force-feedback glove, SenseGlove DK1, was designed as an exoskeleton for hands that was capable of providing haptic sensations and had the functions of fingers tracking, vibrotactile feedback and force-feedback. It was mainly used for research and telerobotics applications. [10]
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