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For a sorcerer the spell progression is magic missiles, burning arc, fireball, controlled fireball, chain lightning and stormbolts. If you go elemental bloodline you will have the option to change the type of damage the spell does to your bloodline, e.g. fireball can do acid damage with an earth bloodline. Yes that bypasses protection from fire.
Aug 11, 2013, 04:38 pm. Well empower adds 50% damage. Intensified raises the max damage from 10d6 to 15d6. So at your current level which would be 11 for fireball with the feats. Intensified fire ball would be 11d6+5, empowered would add 50% or 5d6 more so 16d6+5. mplindustries.
The concept of this build was to combine the highest dmg build (Nimis CoC Fireball) with the most tanky build (Transcendence Pathfinder) in this League. I’ve try deadeye with mageblood, but finally I choose pathfinder without mageblood to get better recovery capability and same DPS. And this is the finally result, a very very powerful build.
Pathfinder's fireball even at it initial level is still better than 5e' version. There are two factors to consider when comparing both games: Due go famous bounded accuracy of 5e most monster statblocks have heavily inflated HP as a compensation. Average orc in PF has 6 HP, in 5e it is 15. Goblins and most other monsters look similiar on paper.
Fireball questions. 1E Player. I'm trying to make sure my line of thinking is correct on my idea here and was hoping y'all could check over my work. If I take the feat "magic trick (fireball)" and use a fireball with widen metamagic, then use the magic trick ability "cluster bomb" which splits the fireball into a number of 10ft radius (widen ...
It does list Hit Points, so if your fireball deals, say, 35 damage, then each segment of wall hit by it takes (35-14=)21 damage, reducing its hitpoints from 50 to 29. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule.
One way is to use Magic Trick (Fireball) and combine Concentrated Fire with Cluster Bomb and Widen Spell to deal a massive number of d6's to a single target, since Magic Trick specifically lets you ignore the damage dice limit for regular Fireball.
Magic Trick feat is the real magic. Concentrated Cluster Bombs for a default of one 3d6 5ft fireball per two caster levels with no caster level maximum. Widen Spell feat to make the pre-concentrated Cluster Bombs 20ft instead of 10ft. That lets you reduce the radius three times back down to 5ft fireballs so they do 5d6 damage each.
Fireball affects unattended objects. Hardness will reduce the energy damage. Fireball is a spread area of effect spell, and does indeed go around corners if they're within the radius of it. Award. This might sound dumb but simply I'm confused. With flaming it says it'd shealthed in fire. The problem that I'm having with this is, is the fire….
1E Resources. A week or so ago I came across an article that explained how to min/max a fireball to do nearly 5k damage. I was looking for other character info when I found it and just read it and moved on. I was trying to show someone and can't find it today. I've used all of my google-fu and checked my browser history to no avail.