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Darkest Dungeon is a roguelike role-playing game in which the player manages a roster of heroes and adventurers to explore these dungeons and fight the creatures within. Prior to entering a dungeon, the player can use facilities in the Hamlet, the game's "hub-town" near the mansion to manage a roster of heroes and inventory. The facilities can ...
Like its predecessor, Darkest Dungeon II is a roguelike role-playing video game. [1] The game features multiple characters, and each of them have their own unique strengths and abilities. The player can equip these characters with trinkets and combat items. [2] The player commandeers a stagecoach, which is the primary way of navigating the game ...
Darkest Dungeon; Darkest Dungeon II; DarkSpyre; Deep Sky Derelicts; Delver; Digimon Adventure (video game) Dragon Buster; Dragon Knight (video game) Dragon Knight II; Dungeon Crawl Stone Soup; Dungeon Hack; Dungeon Scroll; Dungeon! (video game) Dungeonborne; Dungeons of Aether; Dungeons of Dreadrock; Dungeons of Dredmor
The game, set in post-apocalyptic Boston, Massachusetts, features a location named "Pickman's Gallery" and an associated side-quest, inspired by "Pickman's Model". Another location in the game called Dunwich Borers references the Dunwich Building in Fallout 3. Identity V: NetEase Games: 2018 Three hunters from the game come from Cthulhu Mythos.
The narrator of Darkest Dungeon states that he met one of the game's bosses, the Siren, after striking a bargain with eldritch fishmen in which he provided sacrifices of humans and artifacts in exchange for gold. The Cove, one of the game's main areas, features these fishmen as the primary enemy.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Enemies and Allies was published in October 2001, and was designed by Bruce R. Cordell, Jeff Grubb, David Noonan, and Skip Williams. Cover art is by Jeff Easley, with interior art by Dennis Cramer, Todd Lockwood, Wayne Reynolds, and Sam Wood.
The characters find a town that has come under siege by goblins, and they also explore a ruined city and a lost valley. [1] The PCs explore more than 20,000 square miles (52,000 km 2) of wilderness, with eighteen locations, including multiple smaller dungeons, a riverside village, and a frontier town. [2]