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  2. Shockwave Assault - Wikipedia

    en.wikipedia.org/wiki/Shockwave_Assault

    However, the reviewer agreed that the texture-mapped graphics and FMV cutscenes are impressive, and concluded, "Shock Wave's tough adversaries and first-rate graphics make it a decent 3DO shooter." [ 20 ] Next Generation reviewed the 3DO version of the game, and stated that "If you own a 3DO unit and you've been just dying for a no-frills ...

  3. Portal 2 - Wikipedia

    en.wikipedia.org/wiki/Portal_2

    Portal 2 is a first-person perspective puzzle game. The player takes the role of Chell in the single-player campaign, as one of two robots—ATLAS and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles.

  4. F-Zero X - Wikipedia

    en.wikipedia.org/wiki/F-Zero_X

    Eventually, the player can unlock the Joker Cup with its set of 6 tracks, [11] followed by the X Cup. [1] The X Cup is a set of 6 tracks that are randomly generated on each playthrough. [11] The randomized track elements lack loops and can be simplistic, but others are intricate. [1] Practice mode demonstrates any track with opponents.

  5. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    The second game to use texture mapping was Ultima Underworld: The Stygian Abyss, a March 1992 action role-playing game by Looking Glass Technologies that featured a first-person viewpoint and an advanced graphics engine. In October 1990, id developer John Romero learned about texture mapping from a phone call to Paul Neurath.

  6. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  7. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .

  8. Band of Bugs - Wikipedia

    en.wikipedia.org/wiki/Band_of_Bugs

    While "Map Pack #2" was free for download, "Map Pack #1" had to be purchased. [10] In August, a content package entitled "Red Kingdom" was released. This collection includes a new map tile set, a new campaign with 10 new levels, and 2 new unit types. [ 11 ]

  9. Darksiders III - Wikipedia

    en.wikipedia.org/wiki/Darksiders_III

    The game was released on November 27, 2018. Alongside it, THQ Nordic presented various editions for the game; a deluxe edition, which came with the soundtrack and two future downloadable content packs, the Collector's Edition, which came with a Fury figurine, and the Apocalypse edition, with figurines of War, Death, Fury and Vulgrim.