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  2. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    The forward kinematic equations can be used as a method in 3D computer graphics for animating models. The essential concept of forward kinematic animation is that the positions of particular parts of the model at a specified time are calculated from the position and orientation of the object, together with any information on the joints of an ...

  3. Denavit–Hartenberg parameters - Wikipedia

    en.wikipedia.org/wiki/Denavit–Hartenberg...

    The system of six joint axes S i and five common normal lines A i,i+1 form the kinematic skeleton of the typical six degree-of-freedom serial robot. Denavit and Hartenberg introduced the convention that z-coordinate axes are assigned to the joint axes S i and x-coordinate axes are assigned to the common normals A i , i +1 .

  4. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    A fundamental tool in robot kinematics is the kinematics equations of the kinematic chains that form the robot. These non-linear equations are used to map the joint parameters to the configuration of the robot system. Kinematics equations are also used in biomechanics of the skeleton and computer animation of articulated characters.

  5. Product of exponentials formula - Wikipedia

    en.wikipedia.org/wiki/Product_of_exponentials...

    For each joint of the kinematic chain, an origin point q and an axis of action are selected for the zero configuration, using the coordinate frame of the base. In the case of a prismatic joint, the axis of action v is the vector along which the joint extends; in the case of a revolute joint, the axis of action ω the vector normal to the rotation.

  6. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    The solution is the matrix exponential [ T ( t ) ] = e [ S ] t . {\displaystyle [T(t)]=e^{[S]t}.} This formulation can be generalized such that given an initial configuration g (0) in SE( n ), and a twist ξ in se( n ), the homogeneous transformation to a new location and orientation can be computed with the formula,

  7. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    From this point of view the kinematics equations can be used in two different ways. The first called forward kinematics uses specified values for the joint parameters to compute the end-effector position and orientation. The second called inverse kinematics uses the position and orientation of the end-effector to compute the joint parameters ...

  8. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    This is why in numerical work the homogeneous form is to be preferred if distortion is to be avoided. The direction cosine matrix (from the rotated Body XYZ coordinates to the original Lab xyz coordinates for a clockwise/lefthand rotation) corresponding to a post-multiply Body 3-2-1 sequence with Euler angles (ψ, θ, φ) is given by: [ 1 ]

  9. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.