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  2. Canvas fingerprinting - Wikipedia

    en.wikipedia.org/wiki/Canvas_fingerprinting

    When a user visits a page, the fingerprinting script first draws text with the font and size of its choice and adds background colors (1). Next, the script calls Canvas API’s ToDataURL method to get the canvas pixel data in dataURL format (2), which is basically a Base64 encoded representation of the binary pixel data.

  3. Device fingerprint - Wikipedia

    en.wikipedia.org/wiki/Device_fingerprint

    The image of the text as rendered by the user's browser is then recovered by the ToDataURL Canvas API method. The hashed text-encoded data becomes the user's fingerprint. [ 18 ] [ 17 ] : 2-3,6 Canvas fingerprinting methods have been shown to produce 5.7 bits of entropy.

  4. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    This class of status code indicates the client must take additional action to complete the request. Many of these status codes are used in URL redirection. [2]A user agent may carry out the additional action with no user interaction only if the method used in the second request is GET or HEAD.

  5. ECMAScript - Wikipedia

    en.wikipedia.org/wiki/ECMAScript

    It is best known as a JavaScript standard intended to ensure the interoperability of web pages across different web browsers. [2] It is standardized by Ecma International in the document ECMA-262 . ECMAScript is commonly used for client-side scripting on the World Wide Web , and it is increasingly being used for server-side applications and ...

  6. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output .

  7. Ajax (programming) - Wikipedia

    en.wikipedia.org/wiki/Ajax_(programming)

    Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.

  8. Knockout (web framework) - Wikipedia

    en.wikipedia.org/wiki/Knockout_(web_framework)

    Knockout is a standalone JavaScript implementation of the Model–View–ViewModel pattern with templates. The underlying principles are therefore: The underlying principles are therefore: a clear separation between domain data, view components and data to be displayed

  9. D3.js - Wikipedia

    en.wikipedia.org/wiki/D3js

    D3.js (also known as D3, short for Data-Driven Documents) is a JavaScript library for producing dynamic, interactive data visualizations in web browsers. It makes use of Scalable Vector Graphics (SVG), HTML5 , and Cascading Style Sheets (CSS) standards.