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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Overlay combines Multiply and Screen blend modes. [4] Where the base layer is light, the top layer becomes lighter; where the base layer is dark, the top becomes darker; where the base layer is mid grey, the top is unaffected. An overlay with the same picture looks like an S-curve.

  3. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  5. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    Wallpaper autostereogram/object array stereogram/texture offset stereogram; Wallpaper autostereogram is a single 2D image where recognizable patterns are repeated at various intervals to raise or lower each pattern's perceived 3D location in relation to the display surface. Despite the repetition, these are a type of single image autostereogram.

  6. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    The right eye image is filtered to remove red, by multiplying its pixels by solid cyan (#00FFFF). The two images are usually positioned in the compositing phase in close overlay registration (of the main subject), and are then combined using an additive blend mode. Plugins for some of these programs as well as programs dedicated to anaglyph ...

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Texture mapping Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974. A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box.

  8. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  9. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Adding pattern filling support [ edit ] Two common ways to make the span and pixel-based algorithms support pattern filling are either to use a unique color as a plain fill and then replace that with a pattern or to keep track (in a 2d Boolean array or as regions) of which pixels have been visited, using it to indicate pixels are no longer ...