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  2. BioShock 2 - Wikipedia

    en.wikipedia.org/wiki/BioShock_2

    BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games.It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012.

  3. BioShock 2: Minerva's Den - Wikipedia

    en.wikipedia.org/wiki/BioShock_2:_Minerva's_Den

    Like BioShock 2, Minerva's Den is a first-person shooter game. The story takes place in the underwater city of Rapture in 1968, [1] eight years after the events of BioShock and concurrent with the events of BioShock 2 ' s story mode, in the technological district of Minerva's Den. [2] The player character, Subject Sigma, is a Big Daddy, a person fused with an armored diving suit. [1]

  4. 2K Marin - Wikipedia

    en.wikipedia.org/wiki/2K_Marin

    2K Marin, Inc. was an American video game developer based in Novato, California.Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.

  5. List of Take-Two Interactive games - Wikipedia

    en.wikipedia.org/wiki/List_of_Take-Two...

    Headquartered in Manhattan, New York, Take-Two Interactive is an American video game holding company founded in September 1993 by Ryan Brant. It publishes games through 2K Games (Battleborn, BioShock, Borderlands, Evolve, Mafia, Sid Meier's Civilization, The Darkness, XCOM), 2K Play (Carnival Games), 2K Sports (NBA 2K, WWE 2K), Ghost Story Games, Private Division (Kerbal Space Program ...

  6. BioShock (series) - Wikipedia

    en.wikipedia.org/wiki/BioShock_(series)

    BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.

  7. 2K Australia - Wikipedia

    en.wikipedia.org/wiki/2K_Australia

    On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label. [2] On 10 August 2007, shortly prior to the release of BioShock , the two Irrational Games studios were split apart, with Irrational Games becoming 2K Boston, and Irrational Games ...

  8. Irrational Games - Wikipedia

    en.wikipedia.org/wiki/Irrational_Games

    Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...

  9. BioShock - Wikipedia

    en.wikipedia.org/wiki/BioShock

    BioShock is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K.The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008.