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  2. ZeroBrane Studio - Wikipedia

    en.wikipedia.org/wiki/ZeroBrane_Studio

    ZeroBrane Studio. ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines. ZeroBrane Studio is a cross-platform application written in Lua that runs on Windows (Windows XP+), Linux, and ...

  3. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...

  4. List of programming languages for artificial intelligence

    en.wikipedia.org/wiki/List_of_programming...

    C++ is a compiled language that can interact with low-level hardware. In the context of AI, it is particularly used for embedded systems and robotics. Libraries such as TensorFlow C++, Caffe or Shogun can be used. [1] JavaScript is widely used for web applications and can notably be executed with web browsers.

  5. OpenAI Codex - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Codex

    OpenAI Codex. OpenAI Codex is an artificial intelligence model developed by OpenAI. It parses natural language and generates code in response. It powers GitHub Copilot, a programming autocompletion tool for select IDEs, like Visual Studio Code and Neovim. [1] Codex is a descendant of OpenAI's GPT-3 model, fine-tuned for use in programming ...

  6. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform , since the interpreter of compiled bytecode is written in ANSI C , [4] and Lua has a relatively simple C API to embed it into applications.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D

  8. Celestia - Wikipedia

    en.wikipedia.org/wiki/Celestia

    Celestia is a real-time 3D astronomy software program that was created in 2001 by Chris Laurel. The program allows users to virtually travel through the universe and explore celestial objects that have been catalogued. Celestia also doubles as a planetarium, but the user is not restricted to the Earth's surface, like in other planetarium ...

  9. Help:Lua debugging - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_debugging

    WP:Lua (talk) Help To do Resources Reference manual. This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which ...

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