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Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. [1] The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend.
Cube 2 Engine zlib License (code), Individual licenses (media) Quake style deathmatch, includes built in level editor. Single/Multiplayer. The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine
Eclipse provides plug-ins for a wide variety of features, some of which are from third parties using both free and commercial models. Examples of plug-ins include for Unified Modeling Language (UML), for Sequence and other UML diagrams, a plug-in for DB Explorer, and many more.
Red Eclipse 1.3 in 2012 introduced two new modes: "King of the Hill" and "Coop". [9] [13] Version 1.6, released on December 21, 2017 and dubbed "Sunset Edition", was the last version to use the old rendering engine, before the game started using parts of the engine of Tesseract (another fork of Cube 2) for the next major release.
Brent Oster and Trent Oster formed Pyrotek Studios, which continued developing Shattered Steel but broke up a year later, with Trent joining BioWare as an early employee to finish the game. [8] BioWare's first game was released the following year. Shattered Steel ' s release was described by IGN as a "modest success" with "decent sales". Two ...
Backbone Entertainment was formed in 2003 through a merger between Digital Eclipse, a developer of emulations of arcade games, and ImaginEngine, an edutainment games developer. ImaginEngine remained an independent studio, based in Framingham, Massachusetts , while Digital Eclipse's studios were absorbed by Backbone, becoming Backbone Emeryville ...
Takehito Harada (原田 たけひと, Harada Takehito) is a chief executive officer of Studio ToOefuf and video game artist employed by Nippon Ichi whose art has been featured in video games such as Disgaea, Phantom Brave, Makai Kingdom, and Fate/Grand Order. His art style has been described as "crazy and bizarre" and features everything from ...
Total Eclipse was the third game to use the Freescape engine, which allowed the production of full three-dimensional environments using filled polygons in which the player could move around freely. However, the engine was improved for this release, adding spheres to the collection of shapes used for building the 3D environments. [3]