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Once the user has enough clues he/she can limit down the number of possibilities until only one remains. When twenty-four treasures are restored, the game is won. The game has nine different activities, purely focused on the subject of Mathematics including Arithmetic, Decimals, Fractions, Geometrics, Graphs and Logic.
The game comes with "over 400 word problems, a strategy guide, glossary of math terms and progress reports". There are 3 levels of difficulty. [4] [5] The game teaches skills including: word problems, estimation, geometry, equations, modelling, whole numbers, money, fractions and decimals.
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as The ClueFinders: Mystery of the Monkey Kingdom in 2001.
Sansū 3-nen: Keisan Game (けいさんゲーム 算数3年 +−×÷, "Calculation Game: Arithmetic for Third Graders") is the third in a series of arithmetic learning video games for the Nintendo Family Computer. The core focus on this video game is exclusively on multiplication (かけざん) and division (わりざん). No addition or ...
A sequel called Math Blaster Episode II: Secret of the Lost City was released in 1994 and a prequel for younger children called Math Blaster Jr. was released in 1996. The game Mega Math Blaster (also identified with subtitles "ages 6-9" or "3rd Grade") follows the structure of Math Blaster Episode I with a new story and art design.
And it is more precise (exact, in fact) to multiply 15 by 1 ⁄ 3, for example, than it is to multiply 15 by any decimal approximation of one third. Monetary values are commonly expressed as decimal fractions with denominator 100, i.e., with two digits after the decimal separator, for example $3.75.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Maths Mansion was a British educational television series for school Years 4 to 6 (nine to eleven year olds) that ran from 19 September 2001 to 26 March 2003. Produced by Channel 4 by Open Mind, It follows the adventures of "Bad Man" taking kids to his mansion, Maths Mansion.
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